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 FX's mod menu release

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OpTic_Snake
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Posts : 31
Join date : 2011-11-08
Age : 19
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PostSubject: FX's mod menu release   Fri Nov 25, 2011 6:34 pm

Ok here is FxLegacy 3.00 I downloaded from the maniiacs and reuploaded so you guys would have to use sharecash I still recommend you donate i like his new idea I its a change for the better
mediafire.com 1nflqe8j55qp5hv

elf createBaseDirectory( <name> );

Required arguments:
1. name: the title of your mod menu (equivalent to drives like C://, D://, E:// on computers)
valid argument is a string



self defineOption( <baseName>, <name>, <optionNumber>, <type>, <permission>, <function>, <firstArgument>, <secondArgument>, <thirdArgument> );

Required arguments:
1. baseName: the folder that the function or folder you are defining is in
valid argument is a string
2. name: the name of the function or folder you are defining
valid argument is a string
3. optionNumber: the option number of the function or folder
valid argument is an integer
4. type: whether the option is a function or folder
valid arguments are "function" and "folder"

Optional arguments (required if you are defining a function, not required if you are defining a folder):
5. permission: the permission ranking required to use a function
valid argument is an integer
6. function: the function you want the option to be linked up to
valid argument is a function (::function, maps\custom\gametypes\gametype::function)
7. firstArgument: the first argument for the defined function
8. secondArgument: the second argument for the defined function
9. thirdArgument: the third argument for the defined function
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