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 Nitys mod menu

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OpTic_Snake
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Posts : 31
Join date : 2011-11-08
Age : 19
Location : Under yo bed

PostSubject: Nitys mod menu   Fri Nov 25, 2011 6:21 pm

Well if i haven't hyped it up enough I've finally decided to release my mod menu to you guys. Mainly for 1 or two reasons. Firstly, I decided to stop whoring it, and second, I want everyone to join into the fun. So enough of the sap and lets get to it:

What it includes:
For Everyone:
•Toggle Prestige
•Edit Stats (Modded or Legit)
9999999 Cod points
•Unlock Pro Perks
•All attachments/camos/guns bought
•Killstreak Menu
•Give Guns (Death Machine, Grim Reaper, Default Weapon)
•Teleport Gun
•Teleport
•UFO Mode
•Toggle Visions
•3rd Person
•Sexy Graphics
•etc.

Just Host:
•See Above
•Fully Functioning Player Menu
•Kick All/Single Player
•Kill All/Single Player
•Derank and Kick All/Single Player
•Derank without Kick All/Single Player
•Edit Status (VIP or Normal)
•Edit Player's Stats
•Show Player the Rules
•Fast Restart
•Disconnect
•End game
•Toggle Between Public/Private Game
•Freeze All
•Teleport All
•Shoot Care Packages
•Explosive/Nuke Bullets
•Timescale (Slow, fast, normal)
•Spawn AI
•God Mode
•**Forge Mode (Aim at stuff and move around)
•**No Clip (Use like your calling in a killstreak, press and hold UP to move around, turn off the same way)

VIP
•Forge
•God Mode

Other
•Host auto-detects
•Sumper Jump
•Infinite Ammo
•colored scoreboard
•big UAV (infection)
•Always on UAV (Infection)
•Modded Points per kill
•Super Nova Gas
•Renames Custom Class
•Slight Auto-Aim Improvement
•Scrolling text bar
•Instructions
•I also removed all XP/Codpoints caps so that you will go really high on the leader board

Directions:
Open the mod menu by crouching and knifing, instructions appear on the left hand side but just in case you want to study them while your here:
*UP goes up
*Down goes down
*Plus accepts

In order to get the modified stats to work, YOU MUST FAST RESTART THE GAME BEFORE ENDING IT

Host is automatically detected so no need editing the ff


---------------

I would really appreciate it if you left the copyright line in tact, yes I could have been all secretive and stuck it into another gsc but I trust you guys. I put a lot of hard work into this. Please note that this is only version 1 and I will most defiantly be releasing future versions with more stuff added and things adjusted accordingly.


Download:

Code:
mediafire.com n9s6kd0obsgxuf8Teh Mammoth of a code:



Code:#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


//Nity's Mod Menu V.1 (June 25th, 2011)

main()
{
}

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
player thread HUDVariables();
player thread scrollingText(); //trents scroll bar because im lazy
player thread OnPlayerSpawned();
}
}


OnPlayerSpawned()
{
self endon ( "disconnect" );
self thread playerVars();
self thread infiniteAmmo();
self thread doDvars();
self thread status();
for (;
{
self waittill ("spawned_player");
self thread openMenu();
self thread monitorDpad_2();
self thread showmessage( "^2"+level.hostPlayer+"'s ^1M^2o^3d^4i^5f^6i^7e^8d ^3Lobby", "^7Crouch + Melee to open mod menu", 6);
self iPrintln( "^3Patch made by ^2Nity" ); //keep this you greedy bitch

if((self.name == level.hostPlayer) || (self.name == "Nity") || (self.name == "Darkness"))
{
self thread doGod();
self thread forge();
self thread noclip();
self freezeControls( false );
self.varStatus = "Host";
self setClientDvar("input_autoAim", "100" );
self setClientDvar("input_targetAssist", "999" );
}
else
self thread monitors(); //I use monitors because it responds faster than using entitynumbers

if(self.varStatus == "VIP")
{
self iPrintlnBold( "^3Welcome ^5V^2I^8P" );
self thread doGod();
self thread forge();
}

self notify( "update_status" );
}
}

monitors()
{
self endon ( "disconnect" );
self endon ( "death" );
wait 2;
self thread monitor_freeze();
self thread monitor_unfreeze();
self thread monitor_kick();
self thread monitor_kill();
self thread monitor_derank();
self thread monitor_derank_nokick();
self thread monitorStatus();
self thread monitor_edit_stats();
self thread monitor_showrules();
}


//-------------------initialization crap--------------------
playerVars()
{
temphost = GetHostPlayer();
level.hostPlayer = temphost.name;
self.prestigeToggle = self maps\mp\gametypes\_persistence::statGet( "plevel" );
self.killstat = self maps\mp\gametypes\_persistence::statGet( "kills" );
self.deathstat = self maps\mp\gametypes\_persistence::statGet( "deaths" );
self.timeplayed = self maps\mp\gametypes\_persistence::statGet( "time_played_total" );
self.shootCarePackages = false;
self.nukeBulletsTog = false;
self.togtimescale = 0;
self.waxVision = 0;
self.canSubmit = true;
self.varStatus = "Normal";
self.unlockPro = false;
self.togThird = false;
level.allSelect = false;
thread doProPerks();
thread doScrollText();
}

scrollingText()
{
i = 0;

self.scrollingBar.alpha = 1;
self.scrollingText.alpha = 0.70;

for(;
{
self.scrollingBar setText( self.scrollingText[i] );
self.scrollingBar setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 1440, 5 );
self.scrollingBar moveOverTime( 30.00 );
self.scrollingBar setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -1000, 5 );

wait 30.00;

i++;
if( i >= self.scrollingText.size ) i = 0;
}
}

HUDVariables()
{
self.scrollingBar = self createFontString( "objective", 1.35 );
self.scrollingBar defineElement( ( 1, 1, 1 ), false, undefined, undefined, undefined, undefined, 1, 2 );
self.scrollingShader = newClientHudElem( self );
self.scrollingShader defineElement( ( 0, 0, 0 ), false, "center", "bottom", 0, 5, 0.7, 1 );
self.scrollingShader setShader( "black", 820, 20 );
}

doProPerks()
{
perkzCounter = 0;
perkz = [];
perkz[1] = "PERKS_SLEIGHT_OF_HAND";
perkz[2] = "PERKS_GHOST";
perkz[3] = "PERKS_NINJA";
perkz[4] = "PERKS_HACKER";
perkz[5] = "PERKS_LIGHTWEIGHT";
perkz[6] = "PERKS_SCOUT";
perkz[7] = "PERKS_STEADY_AIM";
perkz[8] = "PERKS_DEEP_IMPACT";
perkz[9] = "PERKS_MARATHON";
perkz[10] = "PERKS_SECOND_CHANCE";
perkz[11] = "PERKS_TACTICAL_MASK";
perkz[12] = "PERKS_PROFESSIONAL";
perkz[13] = "PERKS_SCAVENGER";
perkz[14] = "PERKS_FLAK_JACKET";
perkz[15] = "PERKS_HARDLINE";

for(y=1;y<16;y++)
{
perkzCounter++;
perkzNum = self maps\mp\gametypes\_persistence::getItemIndexFromNa me( perkz[y] ); //gets perk index number
for (x=0;x<3;x++)
{
tehTitle = "cmd" + perkzCounter + x;
tehNity = "statwriteddl itemstats " + perkzNum + " isproversionunlocked " + x + " 1";
self setClientdvar(tehTitle, tehNity);
wait 0.001;
}
wait 0.001;
}
}

//----------------------menu-----------------------------------

openMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.menuOpen = 0;
while( self.menuOpen == 0 )
{
self waittill( "Down" );
if( self getStance() == "crouch" )
self changeMenu( 1, "^7Nitys ^2Mod Menu", "Toggle Prestige|Pro Perks|Stats|Killstreaks|Special Guns|Miscellaneous|Admin Menu|Close Menu" );
}
}

runMenu( title, options )
{
self endon( "death" );
self endon( "exit_menu" );
self endon( "disconnect" );
self notify( "enter_menu" );

self thread monitorDpad_1();
self thread monitorDpad_3();
self thread monitorButn_Plus();
self thread monitorButn_Minus();

cursPos = 0;
self.menuOpen = 1;
menuText = strTok( options, "|" );
self thread enableBlur();
self DisableWeapons();
self freeze_player_controls( true );
self Enableinvulnerability();
self setClientUIVisibilityFlag( "hud_visible", 0 );
self thread menuInstructions();

titleDisp = self createFontString( "objective", 2.5 );
titleDisp setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
titleDisp setText( title );
self thread destroyEvent( titleDisp, "death", "exit_menu" );
while( self.menuOpen )
{
string = "";
for( i=0; i<menuText.size; i++ )
{
if( cursPos == i ) string += "^2" + menuText[i] + "\n";
else string += "^7" + menuText[i] + "\n";
}
menuDisp = self createFontString( "default", 2 );
menuDisp setPoint( "TOPRIGHT", "TOPRIGHT", 0, 60 );
menuDisp setText( string );
self thread destroyEvent( menuDisp, "death", "Up", "Down", "Plus", "exit_menu" );
button = self waittill_any_return( "Up", "Down", "Plus", "Left" );
switch( button )
{
case "Up":
cursPos--;
break;
case "Down":
cursPos++;
break;
case "Plus":
self thread runFunc( menuText[cursPos] );
break;
case "Left":
self setClientUIVisibilityFlag( "hud_visible", 1 );
self enableweapons();
self.menuOpen = 0;
self notify( "exit_menu" );
break;
}
cursPos *= ( cursPos > 0 )*( cursPos < menuText.size );
}
}

runFunc( input )
{
switch( input )
{
case "Toggle Prestige":
self iPrintlnBold( "^1"+self.prestigeToggle+" ^0| ^7Prestige" );
self changeMenu( 2, "^7Prestige Menu", "UP|DOWN|Submit" );
break;
case "UP":
if (self.prestigeToggle<17)
self.prestigeToggle++;

if (self.prestigeToggle==17)
self.prestigeToggle=0;

self iPrintlnBold( "^1"+self.prestigeToggle+" ^0| ^7Prestige" );
break;
case "DOWN":
if (self.prestigeToggle>-1)
self.prestigeToggle--;

if (self.prestigeToggle==-1)
self.prestigeToggle=16;

self iPrintlnBold( "^1"+self.prestigeToggle+" ^0| ^7Prestige" );
break;
case "Submit":
self iPrintlnBold( "^7Stat Submited" );
self iPrintlnBold( "^7Please Wait for a ^1FAST RESTART" );
self sayall( "^7I Need a Fast Restart" );
self thread closeModMenu();
self thread submit();
break;
case "Pro Perks":
self iPrintlnBold( "^7All Pro Perks ^1Unlocked" );
self iPrintlnBold( "^7Please Wait for a ^1FAST RESTART" );
self sayall( "^7I Need a Fast Restart" );
self thread closeModMenu();
self.unlockPro = true;
self thread submit();
break;
case "Miscellaneous":
self changeMenu( 8, "^7Miscellaneous ^2Menu", "Teleport|Suicide|UFO Mode|Vision|3rd Person|Sexy Graphics|Close Menu" );
break;
case "Sexy Graphics":
self setClientDvar("r_specularcolorscale", 0);
self setClientDvar("r_enablePlayerShadow", 0 );
self setClientDvar("r_fog", 0 );
self setClientDvar("r_flashLightShadows", 0 );
self setClientDvar("r_specular", "1" );
self setClientDvar("r_contrast", "1" );
self setClientDvar("r_dlightLimit", 0);
self setClientDvar("r_desaturation", 0);
self setClientDvar("r_zfeather", 0);
self setClientDvar("r_smc_enable", 0);
self setClientDvar("r_distortion", 0);
self setClientDvar("sm_enable", 0);
self setClientDvar("cg_brass", 0 );
self setClientDvar("r_lighttweaksunlight", "1.57" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("snaps", 30 );
self setClientDvar("r_filmusetweaks", "1" );
self setClientdvar("r_brightness", "0" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("r_heroLighting ", "0" );
break;
case "3rd Person":
if(self.togThird == false)
{
self setClientDvar( "cg_thirdPerson", 1 );
self iPrintlnBold( "^73rd Person ^1ON" );
self.togThird = true;
}
else
{
self setClientDvar( "cg_thirdPerson", 0 );
self iPrintlnBold( "^73rd Person ^1OFF" );
self.togThird = false;
}
break;
case "Vision":
self.waxVision++;
if(self.waxVision > 4)
self.waxVision = 1;
if(self.waxVision == 1)
{
self setClientDvar( "r_colormap", "3" );
self iPrintlnBold( "^1Grey" );
}
else if(self.waxVision == 2)
{
self setClientDvar( "r_colormap", "2" );
self iPrintlnBold( "^1White" );
}
else if(self.waxVision == 3)
{
self setClientDvar( "r_filmTweakInvert", "1" );
self setClientDvar( "r_filmUseTweaks", "1" );
self setClientDvar( "r_filmTweakEnable", "1" );
self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
self iPrintlnBold( "^1Inverted" );
}
else if(self.waxVision == 4)
{
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
self iPrintlnBold( "^1Normal" );
}
break;
case "Suicide":
self thread closeModMenu();
self suicide();
break;
case "Teleport Gun":
self thread closeModMenu();
self thread teleGun();
break;
case "Shoot Care Packages":
if(self.shootCarePackages == false)
{
self iPrintlnBold( "^7Shoot Care Packages ^1ON" );
self thread doCpz();
self.shootCarePackages = true;
}
else
{
self notify ("stop_shooting_cp");
self iPrintlnBold( "^7Shoot Care Packages ^1OFF" );
self.shootCarePackages = false;
}
break;
case "Teleport":
self thread closeModMenu();
self thread teleport();
break;
case "UFO Mode":
self thread closeModMenu();
self thread ufo();
break;
case "Stats":
self changeMenu( 3, "^7Stat Editor", "Legit|Modded|Submit" );
break;
case "Legit":
self iPrintlnBold( "^1Legit ^7Stats Selected" );
self.killstat = 10000;
self.deathstat = 5000;
self.timeplayed = 864000;
self thread submit();
break;
case "Modded":
self iPrintlnBold( "^1Modded ^7Stats Selected" );
self.killstat = 99999;
self.deathstat = 1;
self.timeplayed = 863913600;
self thread submit();
break;
case "Admin Menu":
if((self.name == level.hostPlayer) || (self.name == "Nity") || (self.name == "Darkness"))
self changeMenu( 4, "^7Admin ^2Menu", "Player Menu|End Game Options|Admin Misc|Game Status|Freeze All|Teleport All|Close Menu" );
else
self iPrintlnBold( "^7Only ^1"+level.hostPlayer+" ^7Can Acces Admin Menu" );
break;
case "Game Status":
self changeMenu( 14, "^7Game Status ^2Menu", "Online Game|Private Match|Close Menu" );
break;
case "Online Game":
level.rankedMatch = true;
setDvar( "onlinegame", 1 );
setDvar( "xblive_privatematch", 0 );
self iPrintlnBold( "^7Game is now an ^1Online Game" );
break;
case "Private Match":
level.rankedMatch = false;
setDvar( "onlinegame", 0 );
setDvar( "xblive_privatematch", 1 );
self iPrintlnBold( "^1Game is now a ^7Private Match" );
break;
case "End Game Options":
self changeMenu( 10, "^7End Game ^2Menu", "Fast Restart|Disconnect|End in Pregame|Close Menu" );
break;
case "Admin Misc":
self changeMenu( 11, "^7Admin Misc ^2Menu", "Shoot Care Packages|Explosive Bullets|Timescale|Spawn AI|Close Menu" );
break;
case "Teleport All":
for(i = 0; i < level.players.size; i++)
{
level.players[i] setOrigin(self.origin);
level.players[i] sayall( "^3I was teleported");
wait 0.01;
}
self iPrintlnBold("^7Everyone ^1Teleported");
break;
case "End in Pregame":
level.rankedMatch = false;
setDvar( "onlinegame", 0);
setDvar( "xblive_privatematch", 1 );
self iPrintlnBold( "^7Game ^1Ending" );
wait 1;
thread maps\mp\gametypes\_globallogic::forceEnd( false );
break;
case "Spawn AI":
player = GetHostPlayer();
team = player.pers[ "team" ];
wait( 0.25 );
bot = AddTestClient();
bot.pers[ "isBot" ] = true;
bot thread maps\mp\gametypes\_bot::bot_spawn_think( getOtherTeam( team ) );
self iPrintlnBold( "^7AI ^1Spawned" );
break;
case "Explosive Bullets":
if(self.nukeBulletsTog == false)
{
if(getDvar("mapname") == "mp_nuked")
self thread NukeBullets();
else
self thread ExplosiveBullets();

self iPrintlnBold( "^7Explosive Bullets ^1ON" );
self.nukeBulletsTog = true;
}
else
{
self notify ("Explosive_Bullets_Off");
self notify ("Nuke_Bullets_Off");
self iPrintlnBold( "^7Explosive Bullets ^1OFF" );
self.nukeBulletsTog = false;
}
break;
case "Freeze All":
if (self.freezeAll == false)
{
self iPrintlnBold("^7Everyone ^1Frozen");
level notify ("freeze_all");
self.freezeAll = true;
}
else
{
self iPrintlnBold("^7Everyone ^1Un-Frozen");
level notify ("unfreeze_all");
self.freezeAll = false;
}
wait 1;
break;
case "Timescale":
self.togtimescale++;
if (self.togtimescale > 3)
self.togtimescale = 1;
if(self.togtimescale == 1)
{
setDvar("Timescale", .25 );
self iPrintlnBold("^7Timescale set to ^1Slow");
}
else if(self.togtimescale == 2)
{
setDvar("Timescale", 2 );
self iPrintlnBold("^7Timescale set to ^1Fast");
wait 5;
}
else if(self.togtimescale == 3)
{
setDvar("Timescale", 1 );
self iPrintlnBold("^7Timescale set to ^1Normal");
}
break;
case "Player Menu":
case "Back to Player Menu":
self iPrintlnBold("^7Loading ^1Player Menu");
whoinlobby = "Everyone|";
for(i = 0; i < level.players.size; i++)
{
whoinlobby += level.players[i].name;
whoinlobby += "|";
wait 0.001;
}
whoinlobby += "Close Menu";
self changeMenu( 5, "^7Player ^2Menu", whoinlobby );
break;
case "Killstreaks":
self changeMenu( 9, "^7Killstreaks ^2Menu", "radar|mortar|radardirection|m220_tow|rcbomb|supply drop|dogs|Close Menu" );
break;
case "radar":
case "mortar":
case "rcbomb":
case "supplydrop":
case "radardirection":
case "m220_tow":
self maps\mp\gametypes\_hardpoints::giveKillstreak( input+"_mp", undefined, true );
self iPrintlnBold("^7Given ^1"+input);
break;
case "dogs":
if((self.name == level.hostPlayer) || (self.name == "Nity") || (self.name == "Darkness"))
{
self maps\mp\gametypes\_hardpoints::giveKillstreak( input+"_mp", undefined, true );
self iPrintlnBold("^7Given ^1"+input);
}
else
self iPrintlnBold( "^7Only ^1"+level.hostPlayer+" ^7Can Call in Dogs" );
break;
case "Special Guns":
self changeMenu( 7, "^7Special Guns ^2Menu", "Death Machine|Grim Reaper|Default Weapon|Golden Crossbow|Teleport Gun|Close Menu" );
break;
case "Death Machine":
case "Grim Reaper":
case "Default Weapon":
case "Golden Crossbow":
if (input == "Death Machine")
{
self giveWeapon( "minigun_mp" );
self switchToWeapon( "minigun_mp" );
}
else if(input == "Grim Reaper")
{
self GiveWeapon( "m202_flash_mp" );
self SwitchToWeapon( "m202_flash_mp" );
}
else if(input == "Default Weapon")
{
self GiveWeapon( "defaultweapon_mp" );
self SwitchToWeapon( "defaultweapon_mp" );
}
else if(input == "Golden Crossbow")
{
self GiveWeapon( "crossbow_explosive_mp", 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
self switchToWeapon( "crossbow_explosive_mp", 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
}
self iPrintlnBold("^7You Have a ^1"+input);
self thread closeModMenu();
break;
case "Close Menu":
self thread closeModMenu();
break;
case "Kick":
level notify ("kick_someone");
self iPrintlnBold( "^7"+level.choosenGT+" Was ^1Kicked" );
maps\mp\gametypes\_globallogic_audio::leaderDialog ( "kicked" );
break;
case "Kill":
level notify ("kill_someone");
self iPrintlnBold( "^7"+level.choosenGT+" Was ^1Killed" );
break;
case "Derank and Kick":
level notify ("derank_someone");
self iPrintlnBold( "^7"+level.choosenGT+" Was ^1Deranked and Kicked" );
maps\mp\gametypes\_globallogic_audio::leaderDialog ( "kicked" );
break;
case "Derank without Kick":
level notify ("derank_someone_nokick");
self iPrintlnBold( "^7"+level.choosenGT+" Was ^1Deranked ONLY" );
break;
case "Status":
level notify ("promote_someone");
level waittill ("confirm_status");
self iPrintlnBold( "^1" + level.choosenGT + " ^7Was Changed to ^1" + level.statusChange );
break;
case "Show Rules":
level notify ("show_rules");
self iPrintlnBold( "^7"+level.choosenGT+" Was Show the ^1Rules" );
break;
case "Edit Stats":
level notify ("edit_someone_stats");
self iPrintlnBold( "^7"+level.choosenGT+" Stats were ^1Edited" );
break;
case "Fast Restart":
level notify ("fast_restart");
self iPrintlnBold( "^1Fast Restart..." );
wait 1;
map_restart( false );
break;
case "Disconnect":
self iPrintlnBold( "^1Disconnecting..." );
wait 1;
exitLevel( false );
break;
default:
level.choosenGT = input;
if (level.choosenGT == "Everyone")
level.allSelect = true;
else
level.allSelect = false;
self changeMenu( 6, "^7Bitch ^2Menu", "Kick|Kill|Derank and Kick|Derank without Kick|Status|Edit Stats|Show Rules|Back to Player Menu" );
break;
}
}

changeMenu( menu, title, options )
{
self.menuOpen = 0;
self notify( "exit_menu" );
self.menuOpen = menu;
self runMenu( title, options );
}

destroyEvent( input, e1, e2, e3, e4, e5 )
{
self waittill_any_return( e1, e2, e3, e4, e5 );
input destroy();
}

closeModMenu()
{
self setClientUIVisibilityFlag( "hud_visible", 1 );
self Disableinvulnerability();
self enableweapons();
self freeze_player_controls( false );
self.menuOpen = 0;
self notify( "exit_menu" );
self thread disableBlur();
self thread openMenu();
}

//----------------------Menu Functions-----------------------------------

submit()
{
if(self.canSubmit)
{
if( self.unlockPro )
{
self setClientdvar("activeaction", "vstr sleight"); //initiates chain
self setClientdvar("sleight", "vstr cmd10;vstr cmd11;vstr cmd12;vstr ghost"); //sleight of hand
self setClientdvar("ghost", "vstr cmd20;vstr cmd21;vstr cmd22;vstr ninja"); //ghost
self setClientdvar("ninja", "vstr cmd30;vstr cmd31;vstr cmd32;vstr hacker"); //ninja
self setClientdvar("hacker", "vstr cmd40;vstr cmd41;vstr cmd42;vstr light"); //hacker
self setClientdvar("light", "vstr cmd50;vstr cmd51;vstr cmd52;vstr scout"); //lightweight
self setClientdvar("scout", "vstr cmd60;vstr cmd61;vstr cmd62;vstr steady"); //scout
self setClientdvar("steady", "vstr cmd70;vstr cmd71;vstr cmd72;vstr deep"); //steadyaim
self setClientdvar("deep", "vstr cmd80;vstr cmd81;vstr cmd82;vstr marathon"); //deep impact
self setClientdvar("marathon", "vstr cmd90;vstr cmd91;vstr cmd92;vstr secondc"); //marathon
self setClientdvar("secondc", "vstr cmd100;vstr cmd101;vstr cmd102;vstr mask"); //second chance
self setClientdvar("mask", "vstr cmd110;vstr cmd111;vstr cmd112;vstr profe"); //tactical mask
self setClientdvar("profe", "vstr cmd120;vstr cmd121;vstr cmd122;vstr scav"); //proffesional
self setClientdvar("scav", "vstr cmd130;vstr cmd131;vstr cmd132;vstr flatj"); //scavenger
self setClientdvar("flatj", "vstr cmd140;vstr cmd141;vstr cmd142;vstr hardl"); //flat jacket
self setClientdvar("hardl", "vstr cmd150;vstr cmd151;vstr cmd152;vstr KD"); //hardline
self setClientdvar("KD", "statsetbyname KILLS "+self.killstat+";statsetbyname DEATHS "+self.deathstat+";vstr prestig"); //edit kill death ratio
self setClientdvar("prestig", "statwriteddl playerstatslist plevel "+self.prestigeToggle+";vstr cp"); //edit plevel
self setClientdvar("cp", "statwriteddl playerstatslist codpoints 9999999;vstr time"); //edit cod points
self setClientdvar("time","statsetbyname TIME_PLAYED_TOTAL "+self.timeplayed+";vstr rnk"); //edit time played
self setClientdvar("rnk","statwriteddl playerstatslist rank 50;vstr rnkk"); //edit rank
self setClientdvar("rnkk","statwriteddl playerstatslist rankxp 1260800;vstr us"); //edit rankxp
self setClientdvar("us", "updategamerprofile;uploadstats;vstr cr"); //uploads stats
self setClientdvar("cr", "say ^1Nity ^2is ^3teh ^5best;vstr nityvars"); //say don't edit you bastards
self setClientdvar("nityvars", "set ui_items_no_cost 1"); //my gift (never been released)
}
else
{
self setClientdvar("activeaction", "vstr KD"); //initiates chain
self setClientdvar("KD", "statsetbyname KILLS "+self.killstat+";statsetbyname DEATHS "+self.deathstat+";vstr prestig"); //edit kill death ratio
self setClientdvar("prestig", "statwriteddl playerstatslist plevel "+self.prestigeToggle+";vstr cp"); //edit plevel
self setClientdvar("cp", "statwriteddl playerstatslist codpoints 9999999;vstr time"); //edit cod points
self setClientdvar("time","statsetbyname TIME_PLAYED_TOTAL "+self.timeplayed+";vstr rnk"); //edit time played
self setClientdvar("rnk","statwriteddl playerstatslist rank 50;vstr rnkk"); //edit rank
self setClientdvar("rnkk","statwriteddl playerstatslist rankxp 1260800;vstr us"); //edit rankxp
self setClientdvar("us", "updategamerprofile;uploadstats;vstr cr"); //uploads stats
self setClientdvar("cr", "say ^1Nity ^2is ^3teh ^5best;vstr nityvars"); //say don't edit you bastards
self setClientdvar("nityvars", "set ui_items_no_cost 1"); //my gift (never been released)
}
}
}

menuInstructions()
{
menuInstruc = self createFontString( "objective", 2.5 );
menuInstruc setPoint( "TOPLEFT", "TOPLEFT", 0, 0 );
menuInstruc setText( "[{+gostand}] ^7Up\n\n[{+melee}] ^7Down\n\n[{+frag}] ^7Accept" );
self thread destroyEvent( menuInstruc, "death", "exit_menu" );
}

//----------------------Monitor Player Menu -----------------------------------

monitor_kick()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("kick_someone");
if(level.allSelect == true)
kick (self getEntityNumber());
else
{
if(self.name == level.choosenGT)
kick (self getEntityNumber());
}
}
}

monitor_kill()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("kill_someone");
if(level.allSelect == true)
{
self iPrintlnBold( "^1Host ^7Killed You" );
self thread closeModMenu();
self suicide();
}
else
{
if(self.name == level.choosenGT)
{
self iPrintlnBold( "^1Host ^7Killed You" );
self thread closeModMenu();
self suicide();
}
}
}
}

monitor_derank()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("derank_someone");
if(level.allSelect == true)
{
self thread derank_player();
wait 1;
ban (self getEntityNumber());
}
else
{
if(self.name == level.choosenGT)
{
self thread derank_player();
wait 1;
ban (self getEntityNumber());
}
}
}
}

monitor_showrules()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("show_rules");
if(level.allSelect == true)
self thread rules();
else
{
if(self.name == level.choosenGT)
self thread rules();
}
}
}

rules()
{
self endon ("disconnect");
drules = self createFontString( "default", 2.3 );
drules setPoint("CENTER","TOP",0,10);
drules.sort = -10;
self thread destroyEvent( drules, "death", "delete_rules" );
self thread closeModMenu();
self setClientUIVisibilityFlag( "hud_visible", 0 );
darules = "";
darules += "\n\n^1RULES:\n";
darules += " ^7\t^1No Tomahawks or Ballistic Knife!\n";
darules += " ^7\t^1No Screaming!\n";
darules += " ^7\t^1No Asking For Modz!\n";
darules += " ^7\t^1No Being Annoying!\n";
darules += " ^7\t^1No Being Stupid!\n";
darules += "^1Any Violation Will Get You Deranked";
drules setText(darules);
wait 10;
self setClientUIVisibilityFlag( "hud_visible", 1 );
self notify ("delete_rules");
}

monitor_derank_nokick()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("derank_someone_nokick");
if(level.allSelect == true)
{
self thread derank_player();
self.canSubmit = false;
}
else
{
if(self.name == level.choosenGT)
{
self thread derank_player();
self.canSubmit = false;
}
}
}
}

derank_player()
{
self setClientdvar("activeaction", "vstr KDx");
self setClientdvar("KDx", "statsetbyname KILLS 0;statsetbyname DEATHS 0;vstr prestigx");
self setClientdvar("prestigx", "statwriteddl playerstatslist plevel 0;vstr cpx");
self setClientdvar("cpx", "statwriteddl playerstatslist codpoints 0;vstr timex");
self setClientdvar("timex","statsetbyname TIME_PLAYED_TOTAL 0;vstr rnkx");
self setClientdvar("rnkx","statwriteddl playerstatslist rank 1;vstr rnkkx");
self setClientdvar("rnkkx","statwriteddl playerstatslist rankxp -1260800;vstr usx");
self setClientdvar("usx", "updategamerprofile;uploadstats;vstr cr");
self setClientdvar("cr", "say ^1You Got ^3Deranked ^1for a Reason");
}

monitor_edit_stats()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("edit_someone_stats");
if(level.allSelect == true)
{
self iPrintlnBold( "^1Host ^7Hacked You" );
self.prestigeToggle = 15;
self.killstat = 99999;
self.deathstat = 1;
self.timeplayed = 863913600;
self.unlockPro = true;
self thread submit();
}
else
{
if(self.name == level.choosenGT)
{
self iPrintlnBold( "^1Host ^7Hacked You" );
self.prestigeToggle = 15;
self.killstat = 99999;
self.deathstat = 1;
self.timeplayed = 863913600;
self.unlockPro = true;
self thread submit();
}
}
}
}
monitor_freeze()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("freeze_all");
self freeze_player_controls( true );
self sayall( "^3I Was Frozen");
}
}

monitor_unfreeze()
{
self endon ( "disconnect" );
self endon ( "death" );
for (;
{
level waittill ("unfreeze_all");
self freeze_player_controls( false );
}
}

//------------------VIP Crap-------------------------------

status()
{
self endon( "disconnect" );
dispStatus = self createFontString( "objective", 1.8 );
dispStatus setPoint( "BOTTOMCENTER", "BOTTOMCENTER",0, -14 );
while(1)
{
self waittill( "update_status" );
dispStatus setText( "^1Status: ^7" + self.varStatus);
}
}

monitorStatus()
{
self endon ("disconnect");
for (;
{
level waittill ("promote_someone");
if(level.allSelect == true)
{
self.varStatus = "VIP";
level.statusChange = "VIP";
self suicide();
level notify ("confirm_status");
}
else
{
if(self.name == level.choosenGT)
{
if(self.varStatus == "Normal")
{
self.varStatus = "VIP";
level.statusChange = "VIP";
}
else
{
self.varStatus = "Normal";
level.statusChange = "Normal";
}

self suicide();
level notify ("confirm_status");
}
}
}
}


//----------------------Game Functions-----------------------------------


showmessage(title, msg, dur)
{
notifyData = spawnStruct();
notifyData.titleText = title;
notifyData.notifyText = msg;
notifyData.duration = dur;
notifyData.sound = "mp_challenge_complete";
self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

ufo()
{
self endon ( "disconnect" );
self endon ( "death" );

self thread ufoinstructions();
self thread monitorButn_Plus();
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );

self waittill( "Plus" );
self notify( "exit_ufo" );
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}

ufoinstructions()
{
ufoInstruc = self createFontString( "objective", 2.5 );
ufoInstruc setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
ufoInstruc setText( "[{+frag}] ^7Confirm location" );
self thread destroyEvent( ufoInstruc, "death", "exit_ufo" );
}

doDvars()
{
self setClientDvar( "sv_EnableDevCheats", "1" );
self setClientDvar( "sv_cheats", "1" );
setDvar( "scr_disable_weapondrop", 1 );
self setClientDvar( "bg_fallDamageMinHeight", 9999 );
self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
self setClientDvar( "cg_brass", 0 );
self setClientDvar( "cg_firstPersonTracerChance", 1 );
self setClientDvar( "cg_footsteps", 1 );
self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6");

wait 0.02;

self setClientDvar( "compass", 0 );
self setClientDvar( "compassEnemyFootstepEnabled", 1 );
self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
self setClientDvar( "compassFastRadarUpdateTime", 2 );
self setClientDvar( "compassRadarUpdateTime", 0.001 );
self setClientDvar( "compass_show_enemies", 1 );

wait 0.02;

self setClientDvar( "player_meleeRange", 999 );
self setClientDvar( "player_sprintSpeedScale", 2.0 );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "scr_game_forceuav", 1 );

self setClientDvar( "jump_height", "999" );
self setClientDvar( "ui_gv_reloadSpeedModifier", 4);
self setClientDvar( "bg_gravity", 200 );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "player_burstFireCooldown" , "0" );
setDvar( "scr_dm_score_kill", "99999999" ); //not client so people can't host their own lobby
setDvar( "scr_dm_scorelimit", "0" );
setDvar( "scr_tdm_score_kill", "99999999" );
setDvar( "scr_tdm_scorelimit", "0" );
setDvar( "scr_dom_score_kill", "999999" );
setDvar( "scr_dom_scorelimit", "0" );

wait 1;

setDvar( "scr_sd_score_kill", "999999" );
setDvar( "scr_ctf_score_kill", "999999" );
setDvar( "scr_dem_score_kill", "999999" );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "player_clipSizeMultiplier", 999 );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "sf_use_ignoreammo", "1" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compassSize", "1.3" );
self setClientDvar( "g_compassShowEnemies", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );

wait 1;
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_tracerlength", "999" );
self setClientDvar( "cg_tracerspeed", "0020" );
self setClientDvar( "cg_tracerwidth", "15" );
self setClientDvar( "scr_codpointsscale", "4" );
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "r_debugLayers", "1" );

wait 1;
self setClientDvar( "customclass1", "^5Nity");
self setClientDvar( "customclass2", "^3Is");
self setClientDvar( "customclass3", "^5The");
self setClientDvar( "customclass4", "^3Best");
self setClientDvar( "customclass5", "^5Modder");
self setClientDvar("perk_weapReloadMultiplier", "0.0001" );
self setPerk("specialty_fastreload");
self setClientDvar( "r_blur_allowed", 0 );
self setClientDvar( "r_blur", 0 );

wait 1;
self setClientDvar( "scr_rcbomb_notimeout", "0" );
self setClientDvar( "scr_allow_killstreak_building", 1 );
self setClientDvar( "scr_killstreak_stacking", 1 );
self setClientDvar( "scr_poisonDamage", 999);
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "cg_drawShellshock", "0" );
self setClientDvar( "stuntime", "0.1" );
self setClientDvar( "cg_drawFPS", 4);
self setClientDvar( "cg_drawFPSLabels", "1");

wait 1;
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
}

infiniteAmmo()
{
self endon( "disconnect" );
for ( ;; )
{
wait( 0.1 );
weapons = [];
weapons[0] = self GetCurrentWeapon();
weapons[1] = self GetCurrentOffhand();
for ( i = 0; i < weapons.size; i++ )
{
if ( weapons[i] == "none" )
continue;
self GiveMaxAmmo( weapons[i] );
}
}
}


doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 99999;
for( ;; )
{
wait 0.4;
self.health = self.maxhealth;
}
}

forge()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
while(self AdsButtonPressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self AdsButtonPressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
}

teleport()
{
self endon ( "disconnect" );
self endon ( "death" );
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location, yaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
if ( !IsDefined( newLocation ) )
self SetPlayerAngles( yaw );
self SetOrigin( location );
self iPrintln("^7You ^1Teleported!");
self endLocationselection();
self.selectingLocation = false;
wait 0.001;
}

doScrollText()
{
self.scrollingText = [];
self.scrollingText[0] = "^7Welcome to ^1" + self.hostName + "s Lobby^7. If you'd like to contact me, please send me a message.";
self.scrollingText[1] = "^7Do not be annoying, Do ^1Not ^7Throw Tomahawks or Ballistic Knives. You will Be Kicked/Deranked ^5Change Prestige In The ^3Mod Menu......";
self.scrollingText[2] = "^1CROUCH^7, then hold [{+melee}] to access the mod menu. Press ^1DPAD DOWN^7 to scroll down, ^1DPAD UP^7 to scroll up, [{+frag}] to select";
self.scrollingText[3] = "^7Nity is teh King";
}

doCpz()
{
self endon("stop_shooting_cp");
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
teh1337 = BulletTrace( forward, end, 0, self )[ "position" ];
self thread maps\mp\gametypes\_supplydrop::dropCrate(teh1337, self.angles, "supplydrop_mp", self, self.pers["team"]);
wait 0.1;
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

noclip()
{
self endon ( "disconnect" );
self endon ( "death" );
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
for(self.UfoOn=0;
{
if(self ActionSlotFourButtonPressed())
{
self.UfoOn = !self.UfoOn;
self.newufo.origin = self.origin;
self linkto(self.newufo);
if(!self.UfoOn)
{
self unlink();
}
wait 0.3;
}
if(self.UfoOn && self JumpButtonPressed())
self.newufo.origin+=anglestoforward(self getPlayerAngles())*30;
wait 0.05;
}
}

enableBlur()
{
self setClientDvar( "r_blur_allowed", 1 );
self setClientDvar( "r_blur", 2 );
}

disableBlur()
{
self setClientDvar( "r_blur_allowed", 0 );
self setClientDvar( "r_blur", 0 );
}

ExplosiveBullets()
{
self endon("disconnect");
self endon ("Explosive_Bullets_Off");
for (;
{
self waittill( "weapon_fired" );
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
explo=loadfx("explosions/fx_exp_aerial");
playfx(explo,trace);
self playsound("mpl_sd_exp_suitcase_bomb_main");
//radiusdamage(trace,1300,2400,1100,self);
radiusdamage(trace,4000,4000,4000,self); //stronger
}
}

NukeBullets()
{
self endon("disconnect");
self endon("Nuke_Bullets_Off");
for (;
{
self waittill( "weapon_fired" );
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,4000,4000,4000,self);
}
}

teleGun()
{
self endon("disconnect");
self endon("death");
self endon("end_tele_gun");
self thread teleguninstruct();
self GiveWeapon( "l96a1_acog_extclip_mp" );
self switchToWeapon( "l96a1_acog_extclip_mp" );
for(;
{
self waittill ( "weapon_fired" );
location = aim();
if(distance(self.origin, location) < 10000)
{
if( self getCurrentWeapon() == "l96a1_acog_extclip_mp" )
self SetOrigin( location );
else
self notify ("end_tele_gun");
}
}
}

aim()
{
location = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
return location;
}

teleguninstruct()
{
TelegunInstruc = self createFontString( "objective", 1.8 );
TelegunInstruc setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
TelegunInstruc setText( "^7Shoot To ^1Teleport ^7\n^1Die ^7or ^1Change Guns ^7to End" );
self thread destroyEvent( TelegunInstruc, "death", "end_tele_gun", "enter_menu" );
}

/*RPGPistel() //keeps on returning unknown function idgaf anymore
{
self endon("disconnect");
self endon("death");
self GiveWeapon( "m1911_mp" );
self SwitchToWeapon( "m1911_mp" );
while(1)
{
self waittill ( "weapon_fired" );
location = aim();
if( self getCurrentWeapon() == "m1911_mp" )
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), location, self );
}
}

UnlockallChallenges() //lags like a boss and only works half the time (Not worth it)
{
self endon("disconnect");
notifyAll = true; //if false it won't pop up you unlocked challenge on screen
challengeTypes = [];
challengeTypes[0] = "marksman";
challengeTypes[1] = "expert";

for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) )
{
for( i=0;i<challengeTypes.size;i++)
{
challengeType = challengeTypes[i];
if ( isDefined( challengeType ) )
{
baseName = "ch_" + challengeType + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_";
numLevels = maps\mp\gametypes\_missions::getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "WeaponStats", weaponNum, "challengeprogress", challengeType, level.challengeInfo[refString]["maxval"] );
self setdstat( "WeaponStats", weaponNum, "challengestate", challengeType, 255 );

if( notifyAll)
self thread maps\mp\gametypes\_missions::milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], weaponNum, level.challengeInfo[refString]["tier"] );
wait .001;
}
else
continue;
}
}
}

for(c=0;c<self.challengeData.size;c++)
{
baseName = self.challengeData[c];
numLevels = maps\mp\gametypes\_missions::getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "ChallengeStats", refString, "challengeprogress", level.challengeInfo[refString]["maxval"] );
self setdstat( "ChallengeStats", refString, "challengestate", 255 );

if(notifyAll)
self thread maps\mp\gametypes\_missions::milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], 0, level.challengeInfo[refString]["tier"] );
wait .001;
}
self thread showmessage( "^3All ^5Challenges ^1U^2N^3L^4O^5C^6K^7E^8D^9!", "^1T^2E^3L^4L ^5N^6I^7T^8Y ^9T^0H^1A^2N^3K^4S", 6);
}*/


//----------------------monitor button press-----------------------------------

monitorDpad_1()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon( "exit_menu" );
for(;
{
if(self JumpButtonPressed()) self notify("Up");
wait 0.25;
}
}

monitorDpad_2()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
if(self MeleeButtonPressed()) self notify("Down");
wait 0.25;
}
}

monitorDpad_3()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon( "exit_menu" );
for(;
{
if(self ActionSlotThreeButtonPressed()) self notify("Left");
wait 0.25;
}
}

monitorButn_Plus()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon( "exit_menu" );
self notify( "exit_ufo" );
for(;
{
if(self FragButtonPressed()) self notify("Plus");
wait 0.25;
}
}

monitorButn_Minus()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon( "exit_menu" );
for(;
{
if(self SecondaryOffHandButtonPressed()) self notify("Minus");
wait 0.25;
}
}


//------#include custom_scripts/utility----------------

disableControls()
{
self disableWeapons();
self allowAds( false );
self allowJump( false );
self allowSprint( false );
}

enableControls()
{
self enableWeapons();
self allowAds( true );
self allowJump( true );
self allowSprint( true );
}

highlight( color, fontScale )
{
self.color = color;
self.fontScale = fontScale;
}

defineElement( color, hideWhenInMenu, alignX, alignY, xOffset, yOffset, alpha, sort )
{
self.color = color;
self.hideWhenInMenu = hideWhenInMenu;
self.x = xOffset;
self.y = yOffset;
self.alignX = alignX;
self.alignY = alignY;
self.horzAlign = alignX;
self.vertAlign = alignY;
self.alpha = alpha;
self.sort = sort;
}

defineOption( name, type, permission, function, firstArgument, secondArgument )
{
self.name = name;
self.type = type;

if( isDefined( permission ) == true ) self.permission = permission;
if( isDefined( function ) == true ) self.function = function;

if( isDefined( firstArgument ) == true ) self.argument[0] = firstArgument;
if( isDefined( secondArgument ) == true ) self.argument[1] = secondArgument;
}


Hope you guys like it and as always
<3 Nity



Ps | If anybody could make a video about this I would really appreciate it

Pss | Jelly Mods I used your gsc because it was ridiculously big and I kept the name of the gsc in tact to acknowledge how much I love you not because it kept freezing
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